22 Commanding Wind and Cloud

Website : qidian china

Views : 11.74million

Rating : 9.0(1585)

Status : completed

Word count : 2.33million

Author : skyscraper

author level : platinum

No of works : 9

Disscussion : 58

Year started : 2010

Translated works :

Genres : Action, Comedy, Harem, Martial Arts, School Life, Tragedy, Xuanhuan

Tags : Alchemy, Battle, Academy, Beautiful Female Lead, Blacksmith, Bloodlines, Body Tempering, Cheats, Cultivation, Elves, Game Elements, Grinding, Hard-Working Protagonist, Male Protagonist, Polygamy, Sword And Magic, Time Skip, Weak to Strong, World Travel

Popularity : kinda popular in China.

Last edited : 29/nov/2018

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Website : qidian international

Views : 14million

Rating : 4.2(452)

Status : ongoing

Schedule : 7ch/week but translating at 1ch/week

Editor :

Popularity : popular here

Last edited : 29/nov/2018

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Synopsis :This was the era that belonged to various powerful bloodline warriors, the fervorous era where magic powers and warrior energies were the deciding factor of dominance! With endless ardour and unstoppable courage, a grassroot nobody could also shine and live like a boss!

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POSITIVE REVIEW :

- By Gregor1422(NU)

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NEGATIVE REVIEW :

Spoiler

OLD REVIEW:

I'm giving this novel a 3 rating - not really good, but not bad either.

What's keeping me from giving this a 4 at the very least?

* shallow story - there isn't much in the way of world building. Avoiding info dumps is great, but at nearly half of the novel (c334) you still don't have a solid impression of the world aside from what's in the immediate surrounding of the MC.

* Annoying tradeskill disparity - for some reason, there are hardly any skilled blacksmiths, pharmacist, alchemists in the MC's world. The author also insists in making them more stupid, in that people aside from the MC needs to be specialized in just one department (swords or spears or armor, etc for blacksmiths, skin wounds, bone, internal organs etc for pharmacists). It's annoying when the author keeps on bringing up the fact (ad nauseam) that MC is at the master class for all departments for all three tradeskills (with more skills to come from the hat world) at less than 20 years of age.

What's ok: for all of the benefits that the MC gets from the hat world, he can only bring back the skills / knowledge he's earned, so at least he's not THAT op.

What's interesting: the game like elements in the hat world (skill level ups! :D), fighting mechanics.

-By stark3(NU)

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In my library : No
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