
Rise of Myth: Heir to Valor
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Summary
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CHAPTERS (66)
- 1 The End of the World
- 2 A Dangerous Situation
- 3 Grim Truths
- 4 World Fusion
- 5 Noah's Ark
- 6 Sheep of Two Flocks
- 7 Brand of Tyr
- 8 A Torturous Cycle
- 9 Reprieve
- 10 Embodiment of Valor
- 11 Night of the Los
- 12 Mark of the Hoarfros
- 13 A Steed for a Modern Man
- 14 Beorc, Gift of Healing
- 15 The Burden of Magic
- 16 The Men and Women in Blue
- 17 Fires in the Nigh
- 18 The Time for Mourning
- 19 Pyre of Hope
- 20 Fall of the Elves
- 21 Strange Notices
- 22 The Most Valuable Resource
- 23 Meeting Valor Again
- 24 Training
- 25 Bandits From the Governmen
- 26 Justice
- 27 An Effective Interrogation
- 28 Returning to the Woods
- 29 An Interesting Gues
- 30 Success with Thorn
- 31 A Trip Planned for the North
- 32 Overwritten Maps
- 33 Kar Lodihr
- 34 The Business of Information
- 35 New Fittings
- 36 A Bounty on Hunger
- 37 Not a Beas
- 38 Exposed Flesh
- 39 Laughing Coyote
- 40 Guard Captain of Kar Lodihr
- 41 Runesmith
- 42 A Caring Armorer
- 43 Tyrfing Rekindled
- 44 Harken of the Black Dogs
- 45 Flame of Valor
- 46 Assistance for the Survivors
- 47 Durnham of the Iron Guard
- 48 Disappearances in the North
- 49 An Unnatural Fog
- 50 An Ancient Threa
- 51 The Shrouded Northwes
- 52 Missing People
- 53 An Early 'Friendsgiving'
- 54 Fury and Resolve
- 55 A Few 'Would-Be Heroes'
- 56 Flames in the Mis
- 57 Terror of the Marshes
- 58 Patron of the Ulfhednar
- 59 A Day, a Month, or a Year
- 60 Organizing a Resistance
- 61 Reports Full of Nonsense
- 62 The Queen's Answer
- 63 Pretty Alliances
- 64 The Senate of Kar Lodihr
- 65 Ancient Guardians
- 66 Runes as a Crutch
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