5 Chapter 4.5

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Shown Ability Description:

HP: Health Points / MP: Mana Points / SP: Stamina Points / FP: Fatigue Points

STR: Strength / DEX: Dexterity / INT: Intelligent(Intelligence) / VIT: Vitality / RES: Resistance / FTH: Faith

STR: All about that power

DEX: The formal [AGI: Agility, END: Endurance] are included here, which means Dexterity is a type of all in one, the same as everything below. Increase many aspects of [Movement] and Dexterity related Damage.

INT: Increases many aspects of [Magic] related.

FTH: Increases many aspects of [Miracle] related.

VIT: Increase HP, MP, and SP recovery.

RES: Increase Immunity against common Illness, Toxin, Poison, etc.

[Light Sigil] Prevent backstab by instantly alarmed the user of an enemy nearby.

[Turn Undead] Deal heavy damage to the undying, additionally, make them flee in a holy fire for a short moment.

[Healing Hand] Slightly heal minor injuries and wounds.

[Prayer] Once a day, receive a blessing of the worshipped Ancestral Beings.

[Healing Aura] Passively heal those around the caster, slightly and slowly healing them from minor injuries.

[Regeneration] Each time the caster uses a healing ability, they will recover their stamina by half the amount of the healing effect.

[Touched by the Unknown] Significantly decrease EXP Gain, greatly decrease Attack Damage, moderately decrease Incoming Damage, increase RES by 50, increase VIT by 25. Additionally, increase LUCK factor by one grade, increasing the chance of discovering Rare items.

End.
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