Chapter Eighty-One
Teemo lounges on Yvonnes lap as she reads by the light of my core. Its kinda adorable, watching the two interact. Im tempted to just let them relax some more, but I really do need to ask her what she was doing with her ranger duties. They sound important, but I dont actually know what they are.
Alrighty Teemo, breaks over. You two can relax some more later, but I really want to ask Yvonne about what her ranger duties actually are.The debut release of this chapter happened at Ñøv€l-B1n.
Teemo sighs but doesnt fight. He knows Ive been letting them have some time, despite my burning curiosity. He rolls over to his feet and speaks up.
Hey Yvonne. The Boss wants to ask a few questions.
She quirks an eyebrow at that, wondering what I could want to ask about, and marks her place in the book. Whats he need?
Well, I also want to ask her to help with the spiderkin domesticating the cave lobsters, but the real thing I want to know is what she was doing. I thought rangers were basically violent hippies, but hippies arent real big on duties.
What do Rangers actually do? The Boss seems to think theyre just people into nature who use bows.
Yvonne giggles at my apparent naivete in regards to rangers. It does look like that from the outside, doesnt it? People always talk about encountering a ranger in the wilderness, just giving vague warnings or hunting some random thing. But we actually have a big duty.
Teemo sits up and pays attention as she gathers her thoughts. I suppose Rangers arent so different from dungeons, come to think of it.
Uh what?
Teemo also looks confused. What do you mean?
I mean we both do similar jobs.
Youre a source of loot and xp?
Youre a source of loot and experience?
She laughs at that, thinking its a joke, but her smile fades as Teemo continues to give her a genuine expression of curiosity. You really dont know what a dungeon does? She pauses as she lets that sink in, before smirking over at my core. I suppose that explains some things, heh.
So what do dungeons do? repeats my Voice, and Yvonne takes a few moments to answer.
Ok, um you can feel mana, right?
Yeah. Its like Im in a bubbling hot tub with the mana around here. Its warm and active. My own mana feels more like a pool at the perfect temperature, circulating enough to keep algae from forming and just the right chemicals to keep the water nice and clear. Below ground, though, it feels more like a cold pond, with all kinds of stuff growing that I probably dont want to get on my feet.
They cant do that! objects Mlynda, and Vnarl deflates a bit.
Thats what I said. They said they can and have.
Where does that leave us? asks Hark, and the three all exchange glances. Before being captured by Thedeim, they would have just burned their savings on new gear and become freelance delvers. After having a lack of information bite them in the collective butt, though, they all want the security that comes with a guild, and the steep discount on Dungeoneer Guild prices.
Before any of them can voice an idea, a fourth chair is pulled up to their table. Three sets of eyes land upon a skinny orc, but none of the eyes are relieved at the sight. Theyve been adventuring long enough to recognize a rogue when they see one. Its something about the smile, not quite a smirk, and the way they seem to even sit light on their feet. The signs arent too difficult to spot, if one knows what theyre looking for.
If I could make a suggestion? he says, meeting their eyes, one after the other. Vnarl immediately shakes his head and lowers his voice.
Were not doing work for the thieves' guild.
The orc laughs loudly at that. Hah! Ah, its been a while since someone thought I was working for them, heh. He takes a few more seconds to calm himself, while the trio looks confused.
I couldnt help but hear youre between guilds at the moment, he says, and the three look a bit embarrassed about how loud they were. Nothing to be ashamed about. How many others spend that long inside a dungeon and emerge unscathed? I imagine thats why your old guild declared you dead.
Its small consolation for the three, so the orc continues. Im Karn the Slight, leader of the Slim Chance guild, the local adventurers guild. He smiles as they all perk up, and Hark lets his mouth run first.
We can join your guild?
Well, that depends. On what terms did you leave the dungeon? he asks, his whole demeanor tightening slightly. The trio exchange looks again, and they all see the truth in what hes not saying: if theyre on poor terms with the dungeon, theyre going to be on poor terms with him, and possibly the entire town as well.
Amicably, answers Vnarl. The dungeon put us through a gauntlet, and we couldnt leave without escaping it, first. We eventually worked our way through it, and that rat Voice told us were free to return, but suggested we get some new gear first.
Karn relaxes and nods at that. Sounds like water under the bridge, then. Now, I can offer you three a party slot, though you will be starting at the bottom. The three deflate at that, but he just smiles and continues. Dont be like that! Were a small guild, so the bottom isnt so far down, heh. I even have a quest that I think you three would be uniquely qualified for.
They look suspicious, and Mlynda speaks up first. What quest? Were unequiped.
The orc answers by pulling out a small plank of wood and setting it on the table for them to read. Im sure its changed at least some since youve escaped, but I want to be the first guild to be able to hang this up as a trophy for completing it.
The three look down, and slowly they all realize what the orc is getting at. Guilds love having trophies to show how good they are in various dungeons. Vnarl speaks up before any of them can get blinded by the stars in their eyes. We get to keep the loot?
Guild dues aside, of course, replies Karn, and holds out his hand. All three shake with him over the crudely painted sign.
Beat the Gauntlet