1 Conquest Online

For those who thought that space exploration beyond the solar system was an impossibility delimited by the laws of physics, the true last frontier that humanity had to reach was virtual reality.

At the end of the 22nd century, in the year 2189, this frontier was it finally reached.

The place where the dream of many was it materialized was in Europe, and those who achieved what many others considered impossible were a group of enthusiasts called "Seven Stars".

Named the "Virtual Reality Immersion Device", whose official acronym was "VRID", the result of great effort and unwavering determination this device successfully immersed human consciousness in a virtual environment.

Inevitably, the VRID attracted the gaze of the world. However, a series of unfortunate events ended up preventing the dream from fully materializing.

The strangest of these events was the mysterious disappearance of four of the seven developers of the device. Officially, they had simply disappeared without a trace. Unofficially, many rumors emerged about the mysterious case. Kidnapping by a company that wanted the VRID technology, or by some government that wanted to use it for war purposes. It was it even said that the four developers had ended up being totally immersed it in the virtual environment by the VRID.

Whatever the truth behind the disappearance of four of the Seven Stars members, the truth is that this was the least of their problems in moving from the development stage to the commercialization process.

The biggest problem of the VRID was its high production costs. The components of the device and the complicated manufacturing process made it unaffordable.

Having lost most of its developers, which made it impossible for the project to focus on reducing the cost of components and simplifying the production process, the VRID was it abandoned and with it that dream called "virtual reality".

By the year 2229, when the world had already forgotten the DIRV, the project was it resumed.

Secretly, a new group of enthusiasts in Asia managed to convince the last survivor of Seven Stars to give them all the data of the project.

Thus, at the beginning of the 23rd century, in the year 2301, Five Stars, the name adopted by the new group of developers, introduced VRID 2.0 to the world.

Five Stars did not have to do much to make the VRID affordable. The passage of time and constant human technological development had done most of the work.

Exceeding any expected expectations, VRID 2.0 was an overwhelming success. A great achievement considering that during the first two years the device only had two virtual reality video games, which were SimSocialPlay and Gates of Nashrem.

SimSocialPlay, more than a video game was practically a virtual reality social network. It all consisted of a series of virtual rooms in which VRID 2.0 users could interact with each other using avatars created by themselves.

Gates of Nashrem was a multiplayer role-playing videogame set in a fantasy world. Which was nothing more than an improved, refined and better graphics version of VRID-Nash-Rem, a trial game originally developed by Seven Stars.

By the year 2306, the number of virtual reality videogames was over one hundred, and by the year 2310, the number was over one thousand videogames.

Among the large number of companies that develop virtual reality video games, both professionals and amateurs, one of them started to stand out in a notorious way, Ignis Games.

With Etherborn Online as its flagship game, Ignis Games began absorbing many small developers and their projects. Among these projects, the one that turned out to be a rough diamond, and in just two months after its release was it catalogued by the critics as the best videogame in the history of VRID 2.0, was Conquest Online, 'CO'.

Conquest Online was a videogame that broke any paradigm set by all virtual reality videogames so far.

It was not just another role-playing video game, shooter or Sim-life like the ones that flooded the market. Conquest Online it was a game of strategy, tactics and management.

Conquest Online was also not a videogame that encouraged cooperation between players, as if all videogames in the market did. In Conquest Online, there were no alliance systems, clans, or diplomatic dealings beyond the simple word between players.

With all this, Conquest Online took a step aside with respect to the rest of virtual reality video games, setting its own rules and its own style.

"There can only be one conqueror"

With such a challenging and forceful slogan, Conquest Online challenged players with a very clear ultimate goal, total individual conquest of their virtual world.

Not surprisingly, with all that it offered, hundreds of thousands of players who had accepted the challenge saturated the game's first and only server.

During the first three months after launch, Conquest Online was a worldwide trend in all social networks and even in conventional media. The fierce royal battle between players was a spectacle that not even the many pay-to-play accusations could obscure.

During the first three months after launch, Conquest Online was a worldwide trend in all social networks and even in conventional media. The fierce battle royal between players was a spectacle that made forget the many pay-to-play accusations about.

As the months went by, the brutal mechanics of the game began to show results. The number of active players was it notoriously reduced to only a few hundred.

Nine months after the release, when there were only 13 active players left in the game, making it clear that the final goal of the game was about to be achieved, Ignis Games made a big announcement.

To the delight of those wishing to try out such a competitive game, and those seeking revenge, a second server has launched.

Ignis Games put the eyes of the world back on Conquest Online.
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