-1 Skills/Abilities/Magic
One thing to keep in mind is that a person cannot have more Skills than they have Levels, with the sole exception of the [Kinu Comprehension] Skill. Also, a person is limited to 5~10 active Abilities and 5~10 Magic spells depending on their Blessing. It is possible to seal Abilities and Magic to make room for others but it requires a special item or Blessing. Because of this, people are generally stuck filling a specific role, at least until they are strong enough to break through such limitations.
Without further ado, here are the current Skills/Abilities/Magic that have been revealed thus far~
**[Skills]**
[Knife Mastery]
Passive: Familiarity and skill with knives and daggers.
LV20: Small chance to ignore defense when attacking with knives and daggers. +1 Dex per Level
LV50: Allows the user to wield a knife or dagger in both hands with proficiency. +2 Dex per Level
[Assassination]
Passive: Surprise attacks deal guaranteed critical damage with a moderate chance to cripple the target. (+1 Agi, +1 Dex, per Level. Increased damage from all sources after failed Assassination.)
LV20: Surprise attacks deal triple damage and cause 'Severe Bleeding' to the target. +1 Agi, +1 Dex per Level
LV50: Surprise attacks have a chance of dealing explosive damage based on Dexterity and Luck. +2 Agi, +2 Dex per Level
[Pain Tolerance]
Passive: Ability to resist spontaneous and persistent pain while remaining clear-headed.
LV20: Further increases resistance to pain. +1 Con per Level.
LV50: Pain beneath a certain threshold has no affect on the user. +2 Con per Level
[Throwing]
Passive: Increases accuracy when throwing weapons and other items.
LV20: Increases accuracy up to 20m. +1 Dex per Level
LV50: Increases accuracy up to 50m. +2 Dex per Level
[Acrobatics]
Passive: Able to navigate terrain quickly and agilely without losing balance.
LV20: Increases reaction time and enhances the ability to see clearly while moving at high speeds. +1 Agi per Level
LV50: Greatly increases balance and spatial awareness. +2 Agi, +1 Dex per Level
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[Sense Danger]
Passive: Able to identify threats through intuition.
LV20: Range increased to 50m. +1 Wis per Level
LV50: Range increased to 100m. +2 Wis per Level
[Barrier Master]
Passive: Allows the user to manifest their Soul Power and give it physical form. (+3 Int, +3 Wis, +2 Spi per Level. Additional 10% bonus to Int/Wis/Spi every ten Levels.)
LV20: Bonus increased to 15%
LV50: Bonus increased to 30%
[Charm]
Passive: The ability to make a target see you in a positive light.
LV20: Greatly increases the efficacy of this Skill against members of the opposite sex. +1 Cha per Level
LV50: Able to charm animals and monsters dependent on Charisma and Luck. +2 Cha per Level
**[Abilities]**
[Steal]
Cost: 20~100
Active: Allows the user to steal an item from a target's equipment slots or inventory. Success rate dependent on SKill Level, Dexterity, and Luck.
LV20: +1 Luck
LV50: +5 Luck
[Stealth]
Cost: 10 SP per minute
Active: Allows the user to blend into the shadows and dull the sound of their footsteps.
LV20: Decreases the likliehood of activating pressure-sensitive traps. +1 Dex
LV50: Grants temporary invisibility for 3 seconds after cast. +5 Dex
[Night Vision]
Cost: 50 SP
Duation: 5 minutes
Active: Greatly increases sensitivity to light, allowing the user to see in the dark.
LV20: Prevents temporary blindness from excessive light.
LV50: Duration increased to 10 minutes.
**[Magic]**
[Enhance]
Cost: 20~40 SP
Active: Empower a single attribute by 10%
LV20: Increases boost by 5%
LV50: Increases boost by 10%
[Barrier]
Cost: Variable(Cost dependent on the size and durability of the barrier. Base: 50SP)
Active: Create a barrier that is able to defend against both physical and magical attacks.
LV20: Increases Total SP by Skill Level*10
LV50: Range increased by 50m. Maximum size increased to 10m.
[Barrier Aura]
Cost: 10 SP per minute. Additional cost dependent on amount of damage sustained.
Active: Create a membrane to protect the body from both physical and magical attacks. (+2 Wis, +1 Con.)
LV20: Increases total SP by Skill Level*10
LV50: Range Increased by 50m. Able to cast on multiple targets.
Without further ado, here are the current Skills/Abilities/Magic that have been revealed thus far~
**[Skills]**
[Knife Mastery]
Passive: Familiarity and skill with knives and daggers.
LV20: Small chance to ignore defense when attacking with knives and daggers. +1 Dex per Level
LV50: Allows the user to wield a knife or dagger in both hands with proficiency. +2 Dex per Level
[Assassination]
Passive: Surprise attacks deal guaranteed critical damage with a moderate chance to cripple the target. (+1 Agi, +1 Dex, per Level. Increased damage from all sources after failed Assassination.)
LV20: Surprise attacks deal triple damage and cause 'Severe Bleeding' to the target. +1 Agi, +1 Dex per Level
LV50: Surprise attacks have a chance of dealing explosive damage based on Dexterity and Luck. +2 Agi, +2 Dex per Level
[Pain Tolerance]
Passive: Ability to resist spontaneous and persistent pain while remaining clear-headed.
LV20: Further increases resistance to pain. +1 Con per Level.
LV50: Pain beneath a certain threshold has no affect on the user. +2 Con per Level
[Throwing]
Passive: Increases accuracy when throwing weapons and other items.
LV20: Increases accuracy up to 20m. +1 Dex per Level
LV50: Increases accuracy up to 50m. +2 Dex per Level
[Acrobatics]
Passive: Able to navigate terrain quickly and agilely without losing balance.
LV20: Increases reaction time and enhances the ability to see clearly while moving at high speeds. +1 Agi per Level
LV50: Greatly increases balance and spatial awareness. +2 Agi, +1 Dex per Level
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[Sense Danger]
Passive: Able to identify threats through intuition.
LV20: Range increased to 50m. +1 Wis per Level
LV50: Range increased to 100m. +2 Wis per Level
[Barrier Master]
Passive: Allows the user to manifest their Soul Power and give it physical form. (+3 Int, +3 Wis, +2 Spi per Level. Additional 10% bonus to Int/Wis/Spi every ten Levels.)
LV20: Bonus increased to 15%
LV50: Bonus increased to 30%
[Charm]
Passive: The ability to make a target see you in a positive light.
LV20: Greatly increases the efficacy of this Skill against members of the opposite sex. +1 Cha per Level
LV50: Able to charm animals and monsters dependent on Charisma and Luck. +2 Cha per Level
**[Abilities]**
[Steal]
Cost: 20~100
Active: Allows the user to steal an item from a target's equipment slots or inventory. Success rate dependent on SKill Level, Dexterity, and Luck.
LV20: +1 Luck
LV50: +5 Luck
[Stealth]
Cost: 10 SP per minute
Active: Allows the user to blend into the shadows and dull the sound of their footsteps.
LV20: Decreases the likliehood of activating pressure-sensitive traps. +1 Dex
LV50: Grants temporary invisibility for 3 seconds after cast. +5 Dex
[Night Vision]
Cost: 50 SP
Duation: 5 minutes
Active: Greatly increases sensitivity to light, allowing the user to see in the dark.
LV20: Prevents temporary blindness from excessive light.
LV50: Duration increased to 10 minutes.
**[Magic]**
[Enhance]
Cost: 20~40 SP
Active: Empower a single attribute by 10%
LV20: Increases boost by 5%
LV50: Increases boost by 10%
[Barrier]
Cost: Variable(Cost dependent on the size and durability of the barrier. Base: 50SP)
Active: Create a barrier that is able to defend against both physical and magical attacks.
LV20: Increases Total SP by Skill Level*10
LV50: Range increased by 50m. Maximum size increased to 10m.
[Barrier Aura]
Cost: 10 SP per minute. Additional cost dependent on amount of damage sustained.
Active: Create a membrane to protect the body from both physical and magical attacks. (+2 Wis, +1 Con.)
LV20: Increases total SP by Skill Level*10
LV50: Range Increased by 50m. Able to cast on multiple targets.