Chapter 19

In the planning of chenmo, end-to-end tour and mobile tour are the main ways, and page tour is not considered.

When there was a fire in the previous life, the scenery of pager was limitless. But the biggest problem is that pager started to fire in a specific environment and in a specific group of players. Its success is very short and hard to copy.

In Chen Mo's previous life, pager has only been popular for three or five years, but it has declined rapidly and been replaced by mobile game. In a very short period of time, mobile games have changed from rough manufacturing to high-quality products, and the speed is accelerating.

The price performance ratio of page games is really high, but there is no player group to talk about nothing.

What kind of players are the players in this world?

Large VR games have been seen a lot. The quality of virtual games is higher than that of Chen Mo's previous 3A works. For this group of people, do you give them page games?

"Kill the dragon sword, click to send"?

It's estimated that all the trousers lost.

In fact, for Chen Mo, mobile games are the evolution of page games, which are suppressed in all aspects.

It's convenient to talk about. When you play at work, you have to close the webpage with fear. You can play with mobile at any time. When the leader comes, just push the mobile phone to the table.

On the screen, page games are limited by the way they are made. They need to load resources all the time. It often happens that the screen loading is incomplete, which greatly affects the game experience.

In terms of playing methods, the classic playing methods of page games are basically followed by hand games, and hand games have many new playing methods in the process of continuous development.

Therefore, page games are basically replaced by hand games. Chen Mo is going to develop page games now. That's because his brain is kicked by a donkey.

Chen Mo thought for a long time. The first game in his real sense was a classic leisure game of the past: Plants vs. Zombies.

This is not the most profitable option, but it is the most secure and long-term option.

What does Chen Mo need most now?

Money? He needs it, but not the most.

He needs fame the most.

Chen Mo's first game, plant vs. zombie, is mainly considered in three aspects.

First, this game has a small amount of resources. The installation package is only about 100m, and all kinds of resources can be controlled within 300m. (the installation package of the game is usually compressed, which doesn't represent the real resources.)

Moreover, the game's numerical settings are relatively transparent, and the level design is very clear, so Chen Mo's current numerical ability and level ability can also be controlled.

In terms of art and music, the main difficulty lies in the design, but Chen Mo copied it without much difficulty.

Therefore, this is a relatively controllable game for Chen mo.

Second, Chen Mo needs fame and reputation. Making krypton gold game does make money, but it's hard to do it, and it's very likely to be scolded.

The first game, Chen Mo wants to do is a national level game, so that as many players as possible to see the logo of thunder game, let them know Chen Mo, the designer.

It's a long-term goal to let all players know about themselves, but we need to plan from the first game.

Third, "plant vs. zombie" seems simple, but in fact, it is a very comprehensive game, especially its strategic performance is very good, it is a long-lasting and very durable game.

According to the calculation that it takes about three months to develop a game, each game of Chen Mo needs at least one month for the players to play. From this point of view, plant vs. Zombies has crushed a large number of single player leisure games.

Moreover, the game can be released on PC and mobile phone at the same time, and there is no problem even in data communication between two terminals.

In the end, Chen Mo decides to play the first game of thunder mutual entertainment, which is "plant vs. zombie"!

Chen Mo stood up and walked in the experience shop. After a short rest of ten minutes, he began to officially develop.

Chen Mo is not in a hurry to play back the potion with memory. The effective time of the potion is only four hours. He must first try to recall the whole framework of the game. The potion must be used to recall those parts that he really can't remember.

First, write the design documents, then fill the basic rules of the game into the fantasy editor, which generates the basic framework of the game.

Chen Mo wrote design documents very quickly in his previous life, which was 1-2 times of the speed of other designers. The system design draft with more than 10000 words was basically completed in 5-7 working days by conceiving, drawing prototype drawings, smoothing logic and finally writing.

Moreover, this includes the time for deliberation and revision.

Of course, according to the different game architecture, the number of design documents will be different. Generally speaking, even for middle level mobile games, there must be at least 20-30 design documents, large and small, involving different systems.

As for the various tables and resource demand tables, a large part of them will not be seen in the game.

Writing design documents, the main time is thinking, in the different design between the consideration. However, the settings of "plant vs. zombie" are very complete, and Chen Mo doesn't want to make any changes, so he writes it quickly.Interface layout, combat system, level setting, plant species, zombie species, special play Soon, a large framework of design documents was available.

Then, Chen Mo began to find free resources in the editor, and then download with his own resources.

In order to make the game reproduce the original works to the greatest extent, Chen Mo must draw and check the art resources by himself.

These free resources are only alternative resources. They are substitutes for the purpose of not affecting the development progress. When the game is finished, Chen Mo will replace all these art resources.

Green space, plants, zombies, and similar elements of art materials actually have many, but only a small part of them can barely be used, and the painting style is even more strange. But it's also an alternative resource. Make do with it.

It took Chen Mo three days just to write the big framework of design documents and find art materials.

In this period of time, the company's review was passed, and "thunder mutual entertainment" was officially established. Chen Mo also has one more title on Weibo and editor: founder of thunder mutual entertainment.

Of course, the current title is empty, because the company is now a shell, nothing.

According to Chen Mo's plan, thunder entertainment may have multiple branches, such as thunder game, thunder literature, thunder animation, thunder movie, etc

Of course, this is just some strategic planning, which will be done in the future when there is no chance. Chen Mo's own idea is to go deep into the field of games. As for other things like literature and animation, it really helps the game, but it is not Chen Mo's main direction.

The name and logo of the company have been determined. Chen Mo calls the staff of the competition and asks them to help make the signboard of the experience shop.

The efficiency over there is also very fast. In two days, the signboard will be ready. There will be a special person to install it at the front door of the experience store.

There are several art words on the signboard: "thunder game experience store", beside which are the logos of thunder mutual entertainment. Chen Mo looked at it, and the effect was quite satisfactory.

After that, Chen Mo continues to shut himself in the studio, organize the framework of design documents, and provide alternative art resources.

It took another day to finish the design of the large framework of the document, and 60-70% of the art resources were also found.
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